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Text File | 1993-03-27 | 63.7 KB | 1,770 lines |
- 1
- 1You are standing at the end of a road before a small brick building.
- 1Around you is a forest. A small stream flows out of the building and
- 1down a gully.
- 2You have walked up a hill, still in the forest. The road slopes back
- 2down the other side of the hill. There is a building in the distance.
- 3You are inside a building, a well house for a large spring.
- 4You are in a valley in the forest beside a stream tumbling along a
- 4rocky bed.
- 5You are in open forest, with a deep valley to one side.
- 6You are in open forest near both a valley and a road.
- 7At your feet all the water of the stream splashes into a 2-inch slit
- 7in the rock. Downstream the streambed is bare rock.
- 8You are in a 20-foot depression floored with bare dirt. Set into the
- 8dirt is a strong steel grate mounted in concrete. A dry streambed
- 8leads into the depression.
- 9You are in a small chamber beneath a 3x3' steel grate to the surface.
- 9A low crawl over cobbles leads inward to the West.
- 10You are crawling over cobbles in a low passage. There is a dim light
- 10at the East end of the passage.
- 11You are in a Debris Room filled with stuff washed in from the surface.
- 11A low wide passage with cobbles becomes plugged with mud and debris
- 11here, but an awkward canyon leads upward and West. A note on the wall
- 11says "Magic Word XYZZY".
- 12You are in an awkward sloping East/West canyon.
- 13You are in a splendid chamber thirty feet high. The walls are frozen
- 13rivers of orange stone. An awkward canyon and a good passage exit
- 13from East and West sides of the chamber.
- 14At your feet is a small pit breathing traces of white mist. An East
- 14passage ends here except for a small crack leading on.
- 15You are at one end of a vast hall stretching forward out of sight to
- 15the West. There are openings to either side. Nearby, a wide stone
- 15staircase leads downward. The hall is filled with wisps of white mist
- 15swaying to and fro almost as if alive. A cold wind blows up the
- 15staircase. There is a passage at the top of a dome behind you.
- 16The crack is far too small for you to follow.
- 17You are on the East bank of a fissure slicing clear across the hall.
- 17The mist is quite thick here, and the fissure is too wide to jump.
- 18This is a low room with a crude note on the wall. The note says,
- 18"You won't get it up the steps".
- 19You are in the Hall of the Mountain King, with passages off in all
- 19directions.
- 20You are at the bottom of the pit with a broken neck.
- 21You didn't make it.
- 22The dome is unclimbable.
- 23You are at the West end of the Twopit Room. There is a large hole in
- 23the wall above the pit at this end of the room.
- 24You are at the bottom of the Eastern pit in the Twopit Room. There is
- 24a small pool of oil in one corner of the pit.
- 25You are at the bottom of the Western pit in the Twopit Room. There is
- 25a large hole in the wall about 25 feet above you.
- 26You clamber up the plant and scurry through the hole at the top.
- 27You are on the West side of the fissure in the Hall of Mists.
- 28You are in a low N/S passage at a hole in the floor. The hole goes
- 28down to an E/W passage.
- 29You are in the South Side Chamber.
- 30You are in the West Side Chamber of the Hall of the Mountain King.
- 30A passage continues West and up here.
- 31>$<
- 32You can't get by the snake.
- 33You are in a large room, with a passage to the South, a passage to the
- 33West, and a wall of broken rock to the East. There is a large "Y2" on
- 33a rock in the room's center.
- 34You are in a jumble of rock, with cracks everywhere.
- 35You're at a low window overlooking a huge pit, which extends up out of
- 35sight. A floor is indistinctly visible over 50 feet below. Traces of
- 35white mist cover the floor of the pit, becoming thicker to the right.
- 35Marks in the dust around the window would seem to indicate that
- 35someone has been here recently. Directly across the pit from you and
- 3525 feet away there is a similar window looking into a lighted room. A
- 35shadowy figure can be seen there peering back at you.
- 36You are in a dirty broken passage. To the East is a crawl. To the
- 36West is a large passage. Above you is a hole to another passage.
- 37You are on the brink of a small clean climbable pit. A crawl leads
- 37West.
- 38You are in the bottom of a small pit with a little stream, which
- 38enters and exits through tiny slits.
- 39You are in a large room full of dusty rocks. There is a big hole in
- 39the floor. There are cracks everywhere, and a passage leading East.
- 40You have crawled through a very low wide passage parallel to and North
- 40of the Hall of Mists.
- 41You are at the West end of Hall of Mists. A low wide crawl continues
- 41West and another goes North. To the South is a little passage 6 feet
- 41off the floor.
- 42You are in a maze of twisty little passages, all alike.
- 43You are in a maze of twisty little passages, all alike.
- 44You are in a maze of twisty little passages, all alike.
- 45You are in a maze of twisty little passages, all alike.
- 46Dead end
- 47Dead end
- 48Dead end
- 49You are in a maze of twisty little passages, all alike.
- 50You are in a maze of twisty little passages, all alike.
- 51You are in a maze of twisty little passages, all alike.
- 52You are in a maze of twisty little passages, all alike.
- 53You are in a maze of twisty little passages, all alike.
- 54Dead end
- 55You are in a maze of twisty little passages, all alike.
- 56Dead end
- 57You are on the brink of a thirty foot pit with a massive orange column
- 57down one wall. You could climb down here but you could not get back
- 57up. The maze continues at this level.
- 58Dead end
- 59you have crawled through a very low wide passage parallel to and North
- 59of the Hall of Mists.
- 60You are at the East end of a very Long Hall apparently without side
- 60chambers. To the East a low wide crawl slants up. To the North a
- 60round two foot hole slants down.
- 61You are at the West end of a very long featureless hall. The hall
- 61joins up with a narrow North/South passage.
- 62You are at a crossover of a high N/S passage and a low E/W one.
- 63Dead end
- 64You are at a Complex Junction. A low hands and knees passage from the
- 64North joins a higher crawl from the East to make a walking passage
- 64going West. There is also a large room above. The air is damp here.
- 65You are in Bedquilt, a long East/West passage with holes everywhere.
- 65To explore at random select North, South, up, or down.
- 66You are in a room whose walls resemble swiss cheese. Obvious passages
- 66go West, East, NE, and NW. Part of the room is occupied by a large
- 66bedrock block.
- 67You are at the East end of the Twopit Room. The floor here is
- 67littered with thin rock slabs, which make it easy to descend the pits.
- 67There is a path here bypassing the pits to connect passages from East
- 67and West. There are holes all over, but the only big one is on the
- 67wall directly over the West pit where you can't get to it.
- 68You are in a large low circular chamber whose floor is an immense slab
- 68fallen from the ceiling (Slab Room). East and West there once were
- 68large passages, but they are now filled with boulders. Low small
- 68passages go North and South, and the South one quickly bends West
- 68around the boulders.
- 69You are in a secret N/S canyon above a large room.
- 70You are in a secret N/S canyon above a sizable passage.
- 71You are in a secret canyon at a junction of three canyons, bearing
- 71North, South, and SE. The North one is as tall as the other two
- 71combined.
- 72You are in a large low room. Crawls lead North, SE, and SW.
- 73Dead end crawl.
- 74You are in a secret canyon which here runs E/W. It crosses over a
- 74very tight canyon 15 feet below. If you go down you may not be able
- 74to get back up.
- 75You are at a wide place in a very tight N/S canyon.
- 76The canyon here becomes too tight to go further South.
- 77You are in a tall E/W canyon. A low tight crawl goes 3 feet North and
- 77seems to open up.
- 78The canyon runs into a mass of boulders -- Dead end.
- 79The stream flows out through a pair of 1-foot diameter sewer pipes.
- 79It would be advisable to use the exit.
- 80You are in a maze of twisty little passages, all alike.
- 81Dead end
- 82Dead end
- 83You are in a maze of twisty little passages, all alike.
- 84You are in a maze of twisty little passages, all alike.
- 85Dead end
- 86Dead end
- 87You are in a maze of twisty little passages, all alike.
- 88You are in a long, narrow corridor stretching out of sight to the
- 88West. At the Eastern end is a hole through which you can see a
- 88profusion of leaves.
- 89There is nothing here to climb. Use UP or OUT to leave the pit.
- 90You have climbed up the plant and out of the pit.
- 91You are at the top of a steep incline above a large room. You could
- 91climb down here, but you would not be able to climb up. There is a
- 91passage leading back to the North.
- 92You are in the Giant Room. The ceiling here is too high up for your
- 92lamp to show it. Cavernous passages lead East, North, and South. On
- 92the West wall is scrawled the inscription, "fee fie foe foo" [sic].
- 93The passage here is blocked by a recent cave-in.
- 94You are at one end of an immense North/South passage.
- 95You are in a magnificent cavern with a rushing stream, which cascades
- 95over a sparkling waterfall into a roaring whirlpool which disappears
- 95through a hole in the floor. Passages exit to the South and West.
- 96You are in the Soft Room. The walls are covered with heavy curtains,
- 96the floor with a thick pile carpet. Moss covers the ceiling.
- 97This is the Oriental Room. Ancient Oriental cave drawings cover the
- 97walls. A gently sloping passage leads upward to the North, another
- 97passage leads SE, and a hands-and-knees crawl leads West.
- 98You are following a wide path around the outer edge of a large cavern.
- 98Far below, through a heavy white mist, strange splashing noises can be
- 98heard. The mist rises up through a fissure in the ceiling. The path
- 98exits to the South and West.
- 99You are in an alcove. A small NW path seems to widen after a short
- 99distance. An extremely tight tunnel leads East. It looks like a very
- 99tight squeeze. An eerie light can be seen at the other end.
- 100You're in a small chamber lit by an eerie green light. An extremely
- 100narrow tunnel exits to the West. A dark corridor leads NE.
- 101You're in the Dark Room. A corridor leading South is the only exit.
- 102You are in an arched hall. A coral passage once continued up and East
- 102from here, but is now blocked by debris. The air smells of sea water.
- 103You're in a large room carved out of sedimentary rock. The floor and
- 103walls are littered with bits of shells imbedded in the stone. A
- 103shallow passage proceeds downward, and a somewhat steeper one leads
- 103up. A low hands and knees passage enters from the South.
- 104You are in a long sloping corridor with ragged sharp walls.
- 105You are in a cul-de-sac about eight feet across.
- 106You are in an anteroom leading to a large passage to the East. Small
- 106passages go West and up. The remnants of recent digging are evident.
- 106A sign in midair here says "Cave under construction beyond this point.
- 106Proceed at own risk. [Witt construction company]"
- 107You are in a maze of twisty little passages, all different.
- 108You are at Witt's end. Passages lead off in <all> directions.
- 109You are in a North/South canyon about 25 feet across. The floor is
- 109covered by white mist seeping in from the North. The walls extend
- 109upward for well over 100 feet. Suspended from some unseen point far
- 109above you, an enormous two-sided mirror is hanging parallel to and
- 109midway between the canyon walls. (The mirror is obviously provided
- 109for the use of the Dwarves, who as you know, are extremely vain). A
- 109small window can be seen in either wall, some fifty feet up.
- 110You're at a low window overlooking a huge pit, which extends up out of
- 110sight. A floor is indistinctly visible over 50 feet below. Traces of
- 110white mist cover the floor of the pit, becoming thicker to the left.
- 110Marks in the dust around the window would seem to indicate that
- 110someone has been here recently. Directly across the pit from you and
- 11025 feet away there is a similar window looking into a lighted room. A
- 110shadowy figure can be seen there peering back at you.
- 111A large stalactite extends from the roof and almost reaches the floor
- 111below. You could climb down it, and jump from it to the floor, but
- 111having done so you would be unable to reach it to climb back up.
- 112You are in a little maze of twisting passages, all different.
- 113You are at the edge of a large underground reservoir. An opaque cloud
- 113of white mist fills the room and rises rapidly upward. The lake is
- 113fed by a stream, which tumbles out of a hole in the wall about 10 feet
- 113overhead and splashes noisily into the water somewhere within the
- 113mist. The only passage goes back toward the South.
- 114Dead end
- 115You are at the Northeast end of an immense room, even larger than the
- 115Giant Room. It appears to be a repository for the "Adventure"
- 115program. Massive torches far overhead bathe the room with smoky
- 115yellow light. Scattered about you can be seen a pile of bottles (all
- 115of them empty), a nursery of young beanstalks murmuring quietly, a bed
- 115of oysters, a bundle of black rods with rusty stars on their ends, and
- 115a collection of brass lanterns. Off to one side a great many Dwarves
- 115are sleeping on the floor, snoring loudly. A sign nearby reads: "Do
- 115not disturb the Dwarves!" An immense mirror is hanging against one
- 115wall, and stretches to the other end of the room, where various other
- 115sundry objects can be glimpsed dimly in the distance.
- 116You are at the Southwest end of the repository. To one side is a pit
- 116full of fierce green snakes. On the other side is a row of small
- 116wicker cages, each of which contains a little sulking bird. In one
- 116corner is a bundle of black rods with rusty marks on their ends. A
- 116large number of velvet pillows are scattered about on the floor. A
- 116vast mirror stretches off to the Northeast. At your feet is a large
- 116steel grate, next to which is a sign which reads, "Treasure Vault.
- 116Keys in Main Office."
- 117You are on one side of a large, deep chasm. A heavy white mist rising
- 117up from below obscures all view of the far side. A SW path leads away
- 117from the chasm into a winding corridor.
- 118You are in a long winding corridor sloping out of sight in both
- 118directions.
- 119You are in a secret canyon which exits to the North and East.
- 120You are in a secret canyon which exits to the North and East.
- 121You are in a secret canyon which exits to the North and East.
- 122You are on the far side of the chasm. A ne path leads away from the
- 122chasm on this side.
- 123You're in a long East/West corridor. A faint rumbling noise can be
- 123heard in the distance.
- 124The path forks here. The left fork leads Northeast. A dull rumbling
- 124seems to get louder in that direction. The right fork leads Southeast
- 124down a gentle slope. The main corridor enters from the West.
- 125The walls are quite warm here. From the North can be heard a steady
- 125roar, so loud that the entire cave seems to be trembling. Another
- 125passage leads South, and a low crawl goes East.
- 126You are on the edge of a breath-taking view. Far below you is an
- 126active volcano, from which great gouts of molten lava come surging
- 126out, cascading back down into the depths. The glowing rock fills the
- 126farthest reaches of the cavern with a blood-red glare, giving every-
- 126thing an eerie, macabre appearance. The air is filled with flickering
- 126sparks of ash and a heavy smell of brimstone. The walls are hot to
- 126the touch, and the thundering of the volcano drowns out all other
- 126sounds. Embedded in the jagged roof far overhead are myriad twisted
- 126formations composed of pure white alabaster, which scatter the murky
- 126light into sinister apparitions upon the walls. To one side is a deep
- 126gorge, filled with a bizarre chaos of tortured rock which seems to
- 126have been crafted by the Devil himself. An immense river of fire
- 126crashes out from the depths of the volcano, burns its way through the
- 126gorge, and plummets into a bottomless pit far off to your left. To
- 126the right, an immense geyser of blistering steam erupts continuously
- 126from a barren island in the center of a sulfurous lake, which bubbles
- 126ominously. The far right wall is aflame with an incandescence of its
- 126own, which lends an additional infernal splendor to the already
- 126hellish scene. A dark, foreboding passage exits to the South.
- 127You are in a small chamber filled with large boulders. The walls are
- 127very warm, causing the air in the room to be almost stifling from the
- 127heat. The only exit is a crawl heading West, through which is coming
- 127a low rumbling.
- 128You are walking along a gently sloping North/South passage lined with
- 128oddly shaped limestone formations.
- 129You are standing at the entrance to a large, barren room. A sign
- 129posted above the entrance reads: "Caution! Bear in room!"
- 130You are inside a barren room. The center of the room is completely
- 130empty except for some dust. Marks in the dust lead away toward the
- 130far end of the room. The only exit is the way you came in.
- 131You are in a maze of twisting little passages, all different.
- 132You are in a little maze of twisty passages, all different.
- 133You are in a twisting maze of little passages, all different.
- 134You are in a twisting little maze of passages, all different.
- 135You are in a twisty little maze of passages, all different.
- 136You are in a twisty maze of little passages, all different.
- 137You are in a little twisty maze of passages, all different.
- 138You are in a maze of little twisting passages, all different.
- 139You are in a maze of little twisty passages, all different.
- 140Dead end
- -1
- 2
- 1You're at end of road again.
- 2You're at hill in road.
- 3You're inside building.
- 4You're in valley.
- 5You're in forest.
- 6You're in forest.
- 7You're at slit in streambed.
- 8You're outside grate.
- 9You're below the grate.
- 10You're in cobble crawl.
- 11You're in Debris Room.
- 13You're in Bird Chamber.
- 14You're at top of small pit.
- 15You're in Hall of Mists.
- 17You're on East bank of fissure.
- 18You're in nugget of gold room.
- 19You're in hall of Mt King.
- 23You're at West end of Twopit Room.
- 24You're in East pit.
- 25You're in West pit.
- 33You're at "Y2".
- 35You're at window on pit.
- 36You're in dirty passage.
- 39You're in dusty rock room.
- 41You're at West end of Hall of Mists.
- 57You're at brink of pit.
- 60You're at East end of Long Hall.
- 61You're at West end of Long Hall.
- 64You're at Complex Junction.
- 66You're in Swiss Cheese room.
- 67You're at East end of Twopit Room.
- 68You're in Slab Room.
- 71You're at junction of three secret canyons.
- 74You're in secret E/W canyon above tight canyon.
- 88You're in narrow corridor.
- 91You're at steep incline above large room.
- 92You're in Giant Room.
- 95You're in cavern with waterfall.
- 96You're in Soft Room.
- 97You're in Oriental Room.
- 98You're in Misty Cavern.
- 99You're in alcove.
- 100You're in Plover Room.
- 101You're in Dark Room.
- 102You're in arched hall.
- 103You're in Shell Room.
- 106You're in anteroom.
- 108You're at Witt's end.
- 109You're in Mirror Canyon.
- 110You're at window on pit.
- 111You're at top of stalactite.
- 113You're at reservoir.
- 115You're at NE end.
- 116You're at SW end.
- 117You're on SW side of chasm.
- 118You're in sloping corridor.
- 122You're on NE side of chasm.
- 123You're in corridor.
- 124You're at fork in path.
- 125You're at junction with warm walls.
- 126You're at breath-taking view.
- 127You're in chamber of boulders.
- 128You're in limestone passage.
- 129You're in front of Barren Room.
- 130You're in Barren Room.
- -1
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- 105 104 29 11
- 105 103 74
- 106 64 29
- 106 65 44
- 106 108 43
- 107 131 46
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- 107 61 30
- 108 95556 43 45 46 47 48 49 50 29 30
- 108 106 43
- 108 626 44
- 109 69 46
- 109 113 45 75
- 110 71 44
- 110 20 39
- 111 70 45
- 111 40050 30 39 56
- 111 50053 30
- 111 45 30
- 112 131 49
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- 112 133 43
- 112 134 50
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- 112 136 47
- 112 137 44
- 112 138 30
- 112 139 29
- 112 140 46
- 113 109 46 11 109
- 114 84 48
- 115 116 49
- 116 115 47
- 116 593 30
- 117 118 49
- 117 233660 41 42 69 47
- 117 332661 41
- 117 303 41
- 117 332021 39
- 117 596 39
- 118 72 30
- 118 117 29
- 119 69 45 11
- 119 653 43 7
- 120 69 45
- 120 74 43
- 121 74 43 11
- 121 653 45 7
- 122 123 47
- 122 233660 41 42 69 49
- 122 303 41
- 122 596 39
- 122 124 77
- 122 126 28
- 122 129 40
- 123 122 44
- 123 124 43 77
- 123 126 28
- 123 129 40
- 124 123 44
- 124 125 47 36
- 124 128 48 37 30
- 124 126 28
- 124 129 40
- 125 124 46 77
- 125 126 45 28
- 125 127 43 17
- 126 125 46 23 11
- 126 124 77
- 126 610 30 39
- 127 125 44 11 17
- 127 124 77
- 127 126 28
- 128 124 45 29 77
- 128 129 46 30 40
- 128 126 28
- 129 128 44 29
- 129 124 77
- 129 130 43 19 40 3
- 129 126 28
- 130 129 44 11
- 130 124 77
- 130 126 28
- 131 107 44
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- 131 133 50
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- 131 137 30
- 131 138 45
- 131 139 46
- 131 112 43
- 132 107 50
- 132 131 29
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- 132 135 44
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- 132 137 47
- 132 138 43
- 132 139 30
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- 133 112 46
- 134 107 47
- 134 131 45
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- 136 131 44
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- 136 139 47
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- 137 107 48
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- 137 112 44
- 138 107 30
- 138 131 43
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- 138 134 44
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- 138 139 49
- 138 112 50
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- 139 138 46
- 139 112 47
- 140 112 45 11
- -1
- 4
- 2road
- 2hill
- 3enter
- 4upstr
- 4us
- 5ds
- 6fores
- 7forwa
- 7conti
- 7onwar
- 8back
- 8retur
- 8retre
- 9valle
- 10stair
- 11out
- 11outsi
- 11exit
- 11leave
- 12build
- 12house
- 13gully
- 14strea
- 15rock
- 16bed
- 17crawl
- 18cobbl
- 19inwar
- 19insid
- 19in
- 20surfa
- 21null
- 21nowhe
- 22dark
- 23passa
- 23tunne
- 24low
- 25canyo
- 26awkwa
- 27giant
- 28view
- 29upwar
- 29up
- 29u
- 29above
- 29ascen
- 30d
- 30down
- 30desce
- 31pit
- 32outdo
- 33crack
- 34steps
- 35dome
- 36left
- 37right
- 38hall
- 39jump
- 40barre
- 41over
- 42acros
- 43east
- 43e
- 44west
- 44w
- 45north
- 45n
- 46south
- 46s
- 47ne
- 48se
- 49sw
- 50nw
- 51debri
- 52hole
- 53wall
- 54broke
- 55y2
- 56climb
- 57look
- 57exami
- 57touch
- 57descr
- 58floor
- 59room
- 60slit
- 61slab
- 62xyzzy
- 63depre
- 64entra
- 65plugh
- 66secre
- 67cave
- 69cross
- 70bedqu
- 71plove
- 72orien
- 73caver
- 74shell
- 75reser
- 76main
- 76offic
- 77fork
- 1001keys
- 1001key
- 1002lamp
- 1002lante
- 1003grate
- 1004cage
- 1005rod
- 1006rod (must be next object after "real" rod)
- 1007steps
- 1008bird
- 1009door
- 1010pillo
- 1010velve
- 1011snake
- 1012fissu
- 1013table
- 1014clam
- 1015oyste
- 1016magaz
- 1016issue
- 1016spelu
- 1016"spel
- 1017dwarf
- 1017dwarv
- 1018knife
- 1018knive
- 1019food
- 1019ratio
- 1020bottl
- 1020jar
- 1021water
- 1021h2o
- 1022oil
- 1023mirro
- 1024plant
- 1024beans
- 1025plant (must be next object after "real" plant)
- 1026stala
- 1027shado
- 1027figur
- 1028axe
- 1029drawi
- 1030pirat
- 1031drago
- 1032chasm
- 1033troll
- 1034troll (must be next object after "real" troll)
- 1035bear
- 1036messa
- 1037volca
- 1037geyse (same as volcano)
- 1038machi
- 1038vendi
- 1039batte
- 1040carpe
- 1040moss
- 1050gold
- 1050nugge
- 1051diamo
- 1052silve
- 1052bars
- 1053jewel
- 1054coins
- 1055chest
- 1055box
- 1055treas
- 1056eggs
- 1056egg
- 1056nest
- 1057tride
- 1058vase
- 1058Ming
- 1058shard
- 1058potte
- 1059emera
- 1060plati
- 1060pyram
- 1061pearl
- 1062rug
- 1062persi
- 1063spice
- 1064chain
- 2001carry
- 2001take
- 2001keep
- 2001catch
- 2001steal
- 2001captu
- 2001get
- 2001tote
- 2002drop
- 2002relea
- 2002free
- 2002disca
- 2002dump
- 2003say
- 2003chant
- 2003sing
- 2003utter
- 2003mumbl
- 2004unloc
- 2004open
- 2005nothi
- 2006lock
- 2006close
- 2007light
- 2007on
- 2008extin
- 2008off
- 2009wave
- 2009shake
- 2009swing
- 2010calm
- 2010placa
- 2010tame
- 2011walk
- 2011run
- 2011trave
- 2011go
- 2011proce
- 2011conti
- 2011explo
- 2011goto
- 2011follo
- 2011turn
- 2012attac
- 2012kill
- 2012fight
- 2012hit
- 2012strik
- 2013pour
- 2014eat
- 2014devou
- 2015drink
- 2016rub
- 2017throw
- 2017toss
- 2018quit
- 2019find
- 2019where
- 2020inven
- 2021feed
- 2022fill
- 2023blast
- 2023deton
- 2023ignit
- 2023blowu
- 2024score
- 2025fee
- 2025fie
- 2025foe
- 2025foo
- 2025fum
- 2026brief
- 2027read
- 2027perus
- 2028break
- 2028shatt
- 2028smash
- 2029wake
- 2029distu
- 2030suspe
- 2030pause
- 2030save
- 2031hours
- 3001fee
- 3002fie
- 3003foe
- 3004foo
- 3005fum
- 3050sesam
- 3050opens
- 3050abra
- 3050shaza
- 3050hocus
- 3050pocus
- 3051help
- 3051?
- 3064tree
- 3066dig
- 3066excav
- 3068lost
- 3069mist
- 3079fuck
- 3079shit
- 3079piss
- 3079screw
- 3079crap
- 3139stop
- 3142info
- 3147swim
- -1
- 5
- 1Set of keys
- 000There are some keys on the ground here.
- 2Brass lantern
- 000There is a shiny brass lamp nearby.
- 100There is a lamp shining nearby.
- 3*Grate
- 000The grate is locked.
- 100The grate is open.
- 4Wicker cage
- 000There is a small wicker cage discarded nearby.
- 5Black rod
- 000A three foot black rod with a rusty star on an end lies nearby.
- 6Black rod
- 000A three foot black rod with a rusty mark on an end lies nearby.
- 7*Steps
- 000Rough stone steps lead down the pit.
- 100Rough stone steps lead up the dome.
- 8Little bird in cage
- 000A cheerful little bird is sitting here singing.
- 100There is a little bird in the cage.
- 9*Rusty door
- 000The way North is barred by a massive, rusty, iron door.
- 100The way North leads through a massive, rusty, iron door.
- 10Velvet pillow
- 000A small velvet pillow lies on the floor.
- 11*Snake
- 000A huge green fierce snake bars the way!
- 100>$< (chased away)
- 12*Fissure
- 000>$<
- 100A crystal bridge now spans the fissure.
- 200The crystal bridge has vanished!
- 13*Stone tablet
- 000A massive stone tablet imbedded in the wall reads:
- 000"Congratulations on bringing light into the Dark Room!"
- 14Giant clam <Grunt!>
- 000There is an enormous clam here with its shell tightly closed.
- 15Giant oyster <Groan!>
- 000There is an enormous oyster here with its shell tightly closed.
- 100Interesting. There seems to be something written on the underside of
- 100the oyster.
- 16"Spelunker Today"
- 000There are a few recent issues of "Spelunker Today" magazine here.
- 19Tasty food
- 000There is food here.
- 20Small bottle
- 000There is a bottle of water here.
- 100There is an empty bottle here.
- 200There is a bottle of oil here.
- 21Water in the bottle
- 22Oil in the bottle
- 23*Mirror
- 000>$<
- 24*Plant
- 000There is a tiny little plant in the pit, murmuring "water, water, ..."
- 100The plant spurts into furious growth for a few seconds.
- 200There is a 12-foot-tall beanstalk stretching up out of the pit,
- 200bellowing "WATER!! WATER!!"
- 300The plant grows explosively, almost filling the bottom of the pit.
- 400There is a gigantic beanstalk stretching all the way up to the hole.
- 500You've over-watered the plant! It's shriveling up! It's, It's...
- 25*Phony plant (seen in Twopit Room only when tall enough)
- 000>$<
- 100The top of a 12-foot-tall beanstalk is poking out of the West pit.
- 200There is a huge beanstalk growing out of the West pit up to the hole.
- 26*Stalactite
- 000>$<
- 27*Shadowy figure
- 000The shadowy figure seems to be trying to attract your attention.
- 28Dwarf's axe
- 000There is a little axe here.
- 100There is a little axe lying beside the bear.
- 29*Cave drawings
- 000>$<
- 30*Pirate
- 000>$<
- 31*Dragon
- 000A huge green fierce dragon bars the way!
- 100Congratulations! You have just vanquished a dragon with your bare
- 100hands! (Unbelievable, isn't it?)
- 200The body of a huge green dead dragon is lying off to one side.
- 32*Chasm
- 000A rickety wooden bridge extends across the chasm, vanishing into the
- 000mist. A sign posted on the bridge reads, "Stop! Pay Troll!"
- 100The wreckage of a bridge (and a dead bear) can be seen at the bottom
- 100of the chasm.
- 33*Troll
- 000A burly Troll stands by the bridge and insists you throw him a
- 000treasure before you may cross.
- 100The Troll steps out from beneath the bridge and blocks your way.
- 200>$< (Chased away)
- 34*Phony Troll
- 000The Troll is nowhere to be seen.
- 35>$< (Bear uses RTEXT(141))
- 000There is a ferocious cave bear eying you from the far end of the room!
- 100There is a gentle cave bear sitting placidly in one corner.
- 200There is a contented-looking bear wandering about nearby.
- 300>$< (Dead)
- 36*Message in second maze
- 000There is a message scrawled in the dust in a flowery script, reading:
- 000"This is not the maze where the Pirate leaves his treasure chest."
- 37*Volcano and/or geyser
- 000>$<
- 38*Vending machine
- 000There is a massive vending machine here. The instructions on it read:
- 000"Drop coins here to receive fresh batteries."
- 39Batteries
- 000There are fresh batteries here.
- 100Some worn-out batteries have been discarded nearby.
- 40*Carpet and/or moss
- 000>$<
- 50Large gold nugget
- 000There is a large sparkling nugget of gold here!
- 51Several diamonds
- 000There are diamonds here!
- 52Bars of silver
- 000There are bars of silver here!
- 53Precious jewelry
- 000There is precious jewelry here!
- 54Rare coins
- 000There are many coins here!
- 55Treasure chest
- 000The Pirate's treasure chest is here!
- 56Golden eggs
- 000There is a large nest here, full of golden eggs!
- 100The nest of golden eggs has vanished!
- 200Done!
- 57Jeweled trident
- 000There is a jewel-encrusted trident here!
- 58Ming vase
- 000There is a delicate, precious, Ming vase here!
- 100The vase is now resting, delicately, on a velvet pillow.
- 200The floor is littered with worthless shards of pottery.
- 300The Ming vase drops with a delicate crash.
- 59Egg-sized emerald
- 000There is an emerald here the size of a plover's egg!
- 60Platinum pyramid
- 000There is a platinum pyramid here, 8 inches on a side!
- 61Glistening pearl
- 000Off to one side lies a glistening pearl!
- 62Persian rug
- 000There is a Persian rug spread out on the floor!
- 100The dragon is sprawled out on a Persian rug!!
- 63Rare spices
- 000There are rare spices here!
- 64Golden chain
- 000There is a golden chain lying in a heap on the floor!
- 100The bear is locked to the wall with a golden chain!
- 200There is a golden chain locked to the wall!
- -1
- 6
- 1Somewhere nearby is Colossal Cave, where others have found fortunes in
- 1treasure and gold, though it is rumored that some who enter are never
- 1seen again. Magic is said to work in the cave. I will be your eyes
- 1and hands. Direct me with commands of 1 or 2 words. I should warn
- 1you that I look at only the first four letters of each word, so you'll
- 1have to enter NORTHEAST as NE to distinguish it from NORTH,
- 1or DOWNSTREAM as DS to distinguish it from DOWN.
- 1 ---
- 1(Should you get stuck, type HELP for some general hints. For
- 1other information about your adventure, type INFO).
- 2A little Dwarf with a big knife blocks your way.
- 3A little Dwarf just walked around a corner, saw you, threw a little
- 3axe at you which missed, cursed, and ran away.
- 4There is a threatening little Dwarf in the room with you!
- 5One sharp nasty knife is thrown at you!
- 6None of them hit you!
- 7One of them gets you!
- 8A hollow voice says "PLUGH".
- 9There is no way to go that direction.
- 10I am unsure how you are facing. Use compass points or nearby objects.
- 11I don't know in from out here. Use compass points or name something
- 11in the general direction you want to go.
- 12I don't know how to apply that word here.
- 13I don't understand that!
- 14I'm game. Would you care to explain how?
- 15Sorry, but I am not allowed to give more detail. I will repeat the
- 15long description of your location.
- 16It is now pitch dark. If you proceed you will likely fall into a pit.
- 17If you prefer, simply type W rather than WEST.
- 18Are you trying to catch the bird?
- 19The bird is frightened right now and you cannot catch it no matter
- 19what you try. Perhaps you might try later.
- 20Are you trying to somehow deal with the snake?
- 21You can't kill the snake, or drive it away, or avoid it, or anything
- 21like that. There is a way to get by, but you don't have the necessary
- 21resources right now.
- 22Do you really want to quit now?
- 23You fell into a pit and broke every bone in your body!
- 24You are already carrying it!
- 25You can't be serious!
- 26The bird was unafraid when you entered, but as you approach it becomes
- 26disturbed and you cannot catch it.
- 27You can catch the bird, but you cannot carry it.
- 28There is nothing here with a lock!
- 29You aren't carrying it!
- 30The little bird attacks the green snake, and in an astounding flurry
- 30drives the snake away.
- 31You have no keys!
- 32It has no lock.
- 33I don't know how to lock or unlock such a thing.
- 34It was already locked.
- 35The grate is now locked.
- 36The grate is now unlocked.
- 37It was already unlocked.
- 38You have no source of light.
- 39Your lamp is now on.
- 40Your lamp is now off.
- 41There is no way to get past the bear to unlock the chain, which is
- 41probably just as well.
- 42Nothing happens.
- 43Where?
- 44There is nothing here to attack.
- 45The little bird is now dead. Its body disappears.
- 46Attacking the snake both doesn't work and is very dangerous.
- 47You killed a little Dwarf.
- 48You attack a little Dwarf, but he dodges out of the way.
- 49With what? Your bare hands?
- 50Good try, but that is an old worn-out magic word.
- 51I know of places, actions, and things. Most of my vocabulary
- 51describes places and is used to move you there. To move, try words
- 51like FOREST, BUILDING, DOWNSTREAM, ENTER, EAST, WEST, NORTH, SOUTH,
- 51UP, or DOWN. I know about a few special objects, like a black rod
- 51hidden in the cave. These objects can be manipulated using some of
- 51the action words that I know. Usually you will need to give both the
- 51object and action words (in either order), but sometimes I can infer
- 51the object from the verb alone. Some objects also imply verbs; in
- 51particular, INVENTORY implies TAKE INVENTORY, which causes me to
- 51give you a list of what you're carrying. The objects have side
- 51effects; for instance, the rod scares the bird. Usually people having
- 51trouble moving just need to try a few more words. Usually people
- 51trying unsuccessfully to manipulate an object are attempting something
- 51beyond their (or my!) capabilities and should try a completely
- 51different tack. To speed the game you can sometimes move long
- 51distances with a single word. For example, BUILDING usually
- 51you to the building from anywhere above ground except when lost in the
- 51forest. Also, note that cave passages turn a lot, and that leaving a
- 51room to the North does not guarantee entering the next from the South.
- 51Good luck!
- 52It misses!
- 53It gets you!
- 54Okay.
- 55You can't unlock the keys.
- 56You have crawled around in some little holes and wound up back in the
- 56main passage.
- 57I don't know where the cave is, but hereabouts no stream can run on
- 57the surface for long. I would try the stream.
- 58I need more detailed instructions to do that.
- 59I can only tell you what you see as you move about and manipulate
- 59things. I cannot tell you where remote things are.
- 60I don't know that word.
- 61What?
- 62Are you trying to get into the cave?
- 63The grate is very solid and has a hardened steel lock. You cannot
- 63enter without a key, and there are no keys nearby. I would recommend
- 63looking elsewhere for the keys.
- 64The trees of the forest are large hardwood oak and maple, with an
- 64occasional grove of pine or spruce. There is quite a bit of under-
- 64growth, largely birch and ash saplings plus nondescript bushes of
- 64various sorts. This time of year visibility is quite restricted by
- 64all the leaves, but travel is quite easy if you detour around the
- 64spruce and berry bushes.
- 65Welcome to Adventure!! Would you like instructions?
- 66Digging without a shovel is quite impractical. Even with a shovel
- 66progress is unlikely.
- 67Blasting requires dynamite.
- 68I'm as confused as you are.
- 69Mist is a white vapor, usually water, seen from time to time in
- 69caverns. It can be found anywhere but is frequently a sign of a deep
- 69pit leading down to water.
- 70Your feet are now wet.
- 71I think I just lost my appetite.
- 72Thank you, it was delicious!
- 73You have taken a drink from the stream. The water tastes strongly of
- 73minerals, but is not unpleasant. It is extremely cold.
- 74The bottle of water is now empty.
- 75Rubbing the electric lamp is not particularly rewarding. Anyway,
- 75nothing exciting happens.
- 76Peculiar. Nothing unexpected happens.
- 77Your bottle is empty and the ground is wet.
- 78You can't pour that.
- 79Watch it!
- 80Which way?
- 81Oh dear, you seem to have gotten yourself killed. I might be able to
- 81help you out, but I've never really done this before. Do you want me
- 81to try to reincarnate you?
- 82All right. But don't blame me if something goes wr......
- 82 --- P O O F !! ---
- 82You are engulfed in a cloud of orange smoke. Coughing and gasping,
- 82you emerge from the smoke and find....
- 83You clumsy oaf, you've done it again! I don't know how long I can
- 83keep this up. Do you want me to try reincarnating you again?
- 84Okay, now where did I put my orange smoke?.. <P O O F!>
- 84everything disappears in a dense cloud of orange smoke.
- 85Now you've really done it! I'm out of orange smoke! You don't expect
- 85me to do a decent reincarnation without any orange smoke, do you?
- 86Okay, if you're so smart, do it yourself! I'm leaving!
- 90>>> messages 81 thru 90 reserved for "obituaries". <<<
- 91Sorry, but I no longer seem to remember how it was you got here.
- 92You can't carry anything more. You'll have to drop something first.
- 93You can't go through a locked steel grate!
- 94I believe what you want is right here with you.
- 95You don't fit through a two-inch slit!
- 96I respectfully suggest you go across the bridge instead of jumping.
- 97There is no way across the fissure.
- 98You're not carrying anything.
- 99You are currently holding:
- 100It's not hungry (it's merely pinin' for the fjords). Besides, you
- 100have no bird seed.
- 101The snake has now devoured your bird.
- 102There's nothing here it wants to eat (except perhaps you).
- 103You fool, Dwarves eat only coal! Now you've made him <really> mad!!
- 104You have nothing in which to carry it.
- 105Your bottle is already full.
- 106There is nothing here with which to fill the bottle.
- 107Your bottle is now full of water.
- 108Your bottle is now full of oil.
- 109You can't fill that.
- 110Don't be ridiculous!
- 111The door is extremely rusty and refuses to open.
- 112The plant indignantly shakes the oil off its leaves and asks, "Water?"
- 113The hinges are quite thoroughly rusted now and won't budge.
- 114The oil has freed up the hinges so that the door will now move,
- 114although it requires some effort.
- 115The plant has exceptionally deep roots and cannot be pulled free.
- 116The Dwarves' knives vanish as they strike the walls of the cave.
- 117Something you're carrying won't fit through the tunnel with you.
- 117You'd best take inventory and drop something.
- 118You can't fit this five-foot clam through that little passage!
- 119You can't fit this five-foot oyster through that little passage!
- 120I advise you to put down the clam before opening it. <Strain!>
- 121I advise you to put down the oyster before opening it. <Wrench!>
- 122You don't have anything strong enough to open the clam.
- 123You don't have anything strong enough to open the oyster.
- 124A glistening pearl falls out of the clam and rolls away. Goodness,
- 124this must really be an oyster. (I never was very good at identifying
- 124bivalves). Whatever it is, it has now snapped shut again.
- 125The oyster creaks open, revealing nothing but oyster inside. It
- 125promptly snaps shut again.
- 126You have crawled around in some little holes and found your way
- 126blocked by a recent cave-in. You are now back in the main passage.
- 127There are faint rustling noises from the darkness behind you.
- 128Out from the shadows behind you pounces a bearded Pirate! "Har, Har,"
- 128he chortles, "I'll just take all this booty and hide it away with me
- 128chest deep in the maze!" He snatches your treasure and vanishes into
- 128the gloom.
- 129A sepulchral voice reverberating through the cave, says, "Cave closing
- 129soon. All Adventurers exit immediately through Main Office."
- 130A mysterious recorded voice groans into life and announces:
- 130 "This exit is closed. Please leave via Main Office."
- 131It looks as though you're dead. Well, seeing as how it's so close to
- 131closing time anyway, I think we'll just call it a day.
- 132The sepulchral voice entones, "The cave is now closed." As the echoes
- 132fade, there is a blinding flash of light (and a small puff of orange
- 132smoke) ... As your eyes refocus, you look around and find ...
- 133There is a loud explosion, and a twenty-foot hole appears in the far
- 133wall, burying the Dwarves in the rubble. You march through the hole
- 133and find yourself in the Main Office, where a cheering band of
- 133friendly elves carry the conquering Adventurer off into the sunset!
- 134There is a loud explosion, and a twenty-foot hole appears in the far
- 134wall, burying the snakes in the rubble. A river of molten lava pours
- 134in through the hole, destroying everything in its path, including you!
- 135There is a loud explosion, and you are suddenly splashed across the
- 135walls of the room!
- 136The resulting ruckus has awakened the Dwarves. There are now several
- 136threatening little Dwarves in the room with you! Most of them throw
- 136knives at you! All of them get you!
- 137Oh, leave the poor unhappy bird alone.
- 138I daresay whatever you want is around here somewhere.
- 139I don't know the word STOP. Use QUIT if you want to give up.
- 140You can't get there from here.
- 141You are being followed by a very large, tame bear.
- 142If you want to end your adventure early, say QUIT. To suspend your
- 142adventure such that you can RESUME later, say SUSPEND (or PAUSE
- 142or SAVE). To see what hours the cave is normally open, say HOURS.
- 142To see how well you're doing, say SCORE. To get full credit for a
- 142treasure, you must have left it safely in the building, though you get
- 142partial credit just for locating it. You lose points for getting
- 142killed, or for quitting, though the former costs you more. There are
- 142also points based on how much (if any) of the cave you've managed to
- 142explore; in particular, there is a large bonus just for getting in (to
- 142distinguish the beginners from the rest of the pack), and there are
- 142other ways to determine whether you've been through some of the more
- 142harrowing sections. If you think you've found all the treasures, just
- 142keep exploring for a while. If nothing interesting happens, you
- 142haven't found them all yet. If something interesting <does> happen,
- 142it means you're getting a bonus and have an opportunity to garner many
- 142more points in the master's section. I may occasionally offer hints
- 142if you seem to be having trouble. If I do, I'll warn you in advance
- 142how much it will affect your score to accept the hints. Finally, to
- 142save paper, you may specify BRIEF, which tells me never to repeat
- 142the full description of a place unless you explicitly ask me to.
- 143Do you indeed wish to quit now?
- 144There is nothing here with which to fill the vase.
- 145The sudden change in temperature has delicately shattered the vase.
- 146It is beyond your power to do that.
- 147I don't know how.
- 148It is too far up for you to reach.
- 149You killed a little Dwarf. The body vanishes in a cloud of greasy
- 149black smoke.
- 150The shell is very strong and is impervious to attack.
- 151What's the matter, can't you read? Now you'd best start over.
- 152The axe bounces harmlessly off the dragon's thick scales.
- 153The dragon looks rather nasty. You'd best not try to get by.
- 154The little bird attacks the green dragon, and in an astounding flurry
- 154gets burnt to a cinder. The ashes blow away.
- 155On what?
- 156Okay, from now on I'll only describe a place in full the first time
- 156you come to it. To get the full description, say LOOK.
- 157Trolls are close relatives with the rocks and have skin as tough as
- 157that of a rhinoceros. The Troll fends off your blows effortlessly.
- 158The Troll deftly catches the axe, examines it carefully, and tosses it
- 158back, declaring, "Good workmanship, but it's not valuable enough."
- 159The Troll catches your treasure and scurries away out of sight.
- 160The Troll refuses to let you cross.
- 161There is no longer any way across the chasm.
- 162Just as you reach the other side, the bridge buckles beneath the
- 162weight of the bear, which was still following you around. You
- 162scrabble desperately for support, but as the bridge collapses you
- 162stumble back and fall into the chasm.
- 163The bear lumbers toward the Troll, who lets out a startled shriek and
- 163scurries away. The bear soon gives up the pursuit and wanders back.
- 164The axe misses and lands near the bear where you can't get at it.
- 165With what? Your bare hands? Against <his> bear hands??
- 166The bear is confused--he only wants to be your friend.
- 167For crying out loud, the poor thing is already dead!
- 168The bear eagerly wolfs down your food, after which he seems to calm
- 168down considerably and even becomes rather friendly.
- 169The bear is still chained to the wall.
- 170The chain is still locked.
- 171The chain is now unlocked.
- 172The chain is now locked.
- 173There is nothing here to which the chain can be locked.
- 174There is nothing here to eat.
- 175Do you want the hint?
- 176Do you need help getting out of the maze?
- 177You can make the passages look less alike by dropping things.
- 178Are you trying to explore beyond the plover room?
- 179There is a way to explore that region without having to worry about
- 179falling into a pit. None of the objects available is immediately
- 179useful in discovering the secret.
- 180Do you need help getting out of here?
- 181Don't go West.
- 182Gluttony is not one of the Troll's vices. Avarice, however, is.
- 183Your lamp is getting dim. You'd best start wrapping this up, unless
- 183You can find some fresh batteries. I seem to recall there's a vending
- 183machine in the maze. Bring some coins with you.
- 184Your lamp has run out of power.
- 185There's not much point in wandering around out here, and you can't
- 185explore the cave without a lamp. So let's just call it a day.
- 186There are faint rustling noises from the darkness behind you. As you
- 186turn toward them, the beam of your lamp falls across a bearded Pirate.
- 186He is carrying a large chest. "Shiver me timbers!" he cries, "I've
- 186been spotted! I'd best hie meself off to the maze to hide me chest!"
- 186With that, he vanishes into the gloom.
- 187Your lamp is getting dim. You'd best go back for those batteries.
- 188Your lamp is getting dim. I'm taking the liberty of replacing the
- 188batteries.
- 189Your lamp is getting dim, and you're out of spare batteries. You'd
- 189best start wrapping this up.
- 190I'm afraid the magazine is written in Dwarvish.
- 191"This is not the maze where the Pirate leaves his treasure chest."
- 192Hmmm, this looks like a clue, which means it'll cost you 10 points to
- 192read it. Should I go ahead and read it anyway?
- 193It says, "there is something strange about this place, such that one
- 193of the words I've always known now has a new effect."
- 194It says the same thing it did before.
- 195I'm afraid I don't understand.
- 196"Congratulations on bringing light into the Dark Room!"
- 197You strike the mirror a resounding blow, whereupon it shatters into a
- 197myriad tiny fragments.
- 198You have taken the vase and hurled it delicately to the ground.
- 199You prod the nearest Dwarf, who wakes up grumpily, takes one look at
- 199you, curses, and grabs for his axe.
- 200Is this acceptable?
- -1
- 7
- 1 3
- 2 3
- 3 8 9
- 4 10
- 5 11
- 6 0
- 7 14 15
- 8 13
- 9 94 -1
- 10 96
- 11 19 -1
- 12 17 27
- 13 101 -1
- 14 103
- 15 0
- 16 106
- 17 0 -1
- 18 0
- 19 3
- 20 3
- 21 0
- 22 0
- 23 109 -1
- 24 25 -1
- 25 23 67
- 26 111 -1
- 27 35 110
- 28 0
- 29 97 -1
- 30 0 -1
- 31 119 121
- 32 117 122
- 33 117 122
- 34 0 0
- 35 130 -1
- 36 0 -1
- 37 126 -1
- 38 140 -1
- 39 0
- 40 96 -1
- 50 18
- 51 27
- 52 28
- 53 29
- 54 30
- 55 0
- 56 92
- 57 95
- 58 97
- 59 100
- 60 101
- 61 0
- 62 119 121
- 63 127
- 64 130 -1
- -1
- 8
- 1 24
- 2 29
- 3 0
- 4 33
- 5 0
- 6 33
- 7 38
- 8 38
- 9 42
- 10 14
- 11 43
- 12 110
- 13 29
- 14 110
- 15 73
- 16 75
- 17 29
- 18 13
- 19 59
- 20 59
- 21 174
- 22 109
- 23 67
- 24 13
- 25 147
- 26 155
- 27 195
- 28 146
- 29 110
- 30 13
- 31 13
- -1
- 9
- 0 1 2 3 4 5 6 7 8 9 10
- 0 100 115 116 126
- 2 1 3 4 7 38 95 113 24
- 1 24
- 3 46 47 48 54 56 58 82 85 86
- 3 122 123 124 125 126 127 128 129 130
- 4 8
- 5 13
- 6 19
- 7 42 43 44 45 46 47 48 49 50 51
- 7 52 53 54 55 56 80 81 82 86 87
- 8 99 100 101
- 9 108
- -1
- 10
- 55You are obviously a Rank Amateur. Better luck next time.
- 107Your score qualifies you as a Novice Class Adventurer.
- 130You have achieved the rating: "Experienced Adventurer".
- 217You may now consider yourself a "Seasoned Adventurer".
- 265You have reached "Junior Master" status.
- 320Your score puts you in Master Adventurer Class C.
- 350Your score puts you in Master Adventurer Class B.
- 369Your score puts you in Master Adventurer Class A.
- 9999All of Adventuredom gives tribute to you, Adventurer Grandmaster!
- -1
- 11
- 2 9999 10 0 0
- 3 9999 5 0 0
- 4 4 2 62 63
- 5 5 2 18 19
- 6 8 2 20 21
- 7 75 4 176 177
- 8 25 5 178 179
- 9 20 3 180 181
- -1
- 0
- 0*Modified for MS PDS FORTRAN v5.10 By Paul Munoz-Colman, FunStuff Software
- 26 March 1993
- Note That Scoring Algorithm Is Same As WANG OIS-140 Version
- ========================== END ================================
-